Class Updates, Dual Weapons/Spells

Posted by elevations - 13/10/11 07:35PM

 

Class Updates:

We have decided to only have 4 main classes instead of 7. You will also be able to select a class at level 5 instead of 50.

The classes will be:

Warrior

Warrior Stats:

  • 1 strength = 1-1 damage.
  • 3 agility = 1 accuracy.
  • 5 agility = 1 evasion.
  • 3 constitution = 1 defense + 10 HP.
  • 1 weight = weight  + 1.

Combat Style: Melee, close combat. (Uses swords, spears, axes, pole-arms, buff armors, buff skills.)

Combat Perks: High strength and defense.

Combat Drawbacks: High miss rate, heavy equipment.

Magician

Magician Stats:

  • 2 intelligence = 1-1 damage.
  • 3 wisdom = 1 accuracy + 10 TP.
  • 5 agility = 1 evasion.
  • 5 constitution = 1 defense + 10 HP.
  • 1 weight = weight + 1.

Combat Style: Magic. (Staffs, wands, robes, uses all spell types, heal, area of effect, etc.)

Combat Perks: Uses spells, long range combat, high TP, average miss rate, light equipment.

Combat Drawbacks: Low HP and defense.

Assassin

Assassin Stats:

  • 2 agility = 1-1 damage.
  • 3 agility = 1 accuracy.
  • 3 agility = 1 evasion.
  • 5 constitution = 1 defense + 10 HP.
  • 1 weight = weight + 1.

Combat Style: Melee, close combat. (Assassination skills, knives, daggers, small swords, light armors, fast weapons.)

Combat Perks: Assassination, low miss rate, high evasion, balanced HP/TP, semi-light equipment.

Combat Drawbacks: Low defense.

Ranger

Ranger Stats:

  • 2 strength = 1-1 damage.
  • 4 agility = 1 accuracy.
  • 4 agility = 1 evasion.
  • 5 constitution = 1 defense + 10 HP.
  • 1 weight = weight + 1.

Combat Style: Range (Bows, Guns, Boomerangs, Slingshots, Throwing Knives, Throwing Spears, Throwing Stars, Throwing Axes, Throwing Needles.)

Combat Perks: Long ranged, balanced HP/TP, average miss rate, light equipment, only 1 set of bullets/arrows required; no need to buy multiple sets.

Combat Drawbacks: Low defense, uses 1 TP each normal attack (extra TP for spell attacks).

 

Dual Weapons/Spells

Instead of only having defense shields, there will now be dual weapons/spells that give extra damage instead of defense.

For example:

  • Dual Guns.
  • Dual Swords.
  • Dual Knifes/Dagger/Katanas.
  • Dual Spells. (Ball of Fire, Lightning, Ice, Wind, etc)

These will go in the shield slot.

That's all for today. These updates will be coming in slowly but effectively.

We appreciate your patience and kind support!



Costume Update!

Posted by elevations - 12/09/11 01:45PM

All costumes/anime armors will now be stat-less instead you will be able to equip them over stat armors e.g:

You put on Excalibur Plate, then you can Equip an Cloud Costume over the Excalibur Plate and remain the stats of the Excalibur Plate.

This feature is still being worked out and will mostly be available on Test Server.

There are currently only 2-4 Costumes that you can equip over any armor on Main Server at the moment:

  • Cloud Costume
  • Akatsuki Robes (male)
  • Altair Robes
  • Bunny Slippers


Update! Portable Chairs

Posted by elevations - 18/08/11 03:38PM

We have now introduced Portable Chairs to FE! you can now get a chair from the Mysterious Man in heaven for 10k and double click it then use the "Chair Sit" spell to sit ANYWHERE!

 

Image



Fallen Evolution v.18.5 Trailer

Posted by elevations - 23/07/11 03:54PM



Older news.
< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 >



Get paid to share your links!